Planet E4R7H - Post Mortem
Planet E4R7H » Devlog
What Went Right:
- We made sure to make progress every week despite team shortage
- The game has the correct feel
- Things that were added that were not planned (flashlight and dark environment) gave the game an appropriately spooky ambience
- We had unique enemy models
- Terrain ended up looking natural and complex
- Zombie targeting between base and player
- Good balance between giving the player freedom to explore and the need to protect the base
- The rocket building in the scene as player picked up parts looked snazzy
- UI display, upgrade menu was clean, easy to navigate and understand
What Went Wrong:
- Since we scoped the project for a 5 person team, we had to cut back significantly over time.
- In order to prioritize a working game, not as many sounds made it in.
- Enemy AI would not stay locked in their specific biomes
- Animation states ended up being a little glitchy
- NavMesh baking problems
- Difficulties during the generation of the game build with the rendering, lighting, and UI size
What Changes Were Made:
- There were no different weapons included
- Some enemies were changed
- Sand worm -> skeleton
- Bog monster -> Bog zombie
- Candy bunny -> sweets zombie
- Base upgrades
- Player cannot add walls or turrets
- Biomes are not randomly generated
- No more particle effects / unique sounds for each biomes
- No boss enemies
Even though the game is in working order and has an appropriate feel, there is definitely room for improvement and polish.
Get Planet E4R7H
Planet E4R7H
You've crashed landed on a horrible, horrible planet. Rebuild your ship and fight to survive
Status | Prototype |
Author | Team11-PlanetE4R7H |
Genre | Survival |
Tags | First-Person, Tower Defense |
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